Quick Mission 25 Strategy
Plan the sortie around the survival and movement of the ground force. Before selecting a distant target, ask which allied route it threatens and whether dealing with it changes the advance. The nearest red contact may be convenient but irrelevant to the unit currently taking fire. A short diversion to stop an active attacker can be more useful than finishing a tidy sweep of an already quiet sector.
Leave room in your loadout for a change of role. This battle asks you to attack surface defenses and then handle capable aircraft before returning to the ground assault. Spending every useful resource on the opening can leave the later fight unnecessarily slow. Build a plan that still works after the initial objective changes, and check the tactical display again whenever a new warning interrupts your attack.
Mission Objectives and Phases
The main clear concerns the capture of Sotoa’s headquarters. Allied ground forces approach on separate routes, so support cannot be reduced to one uninterrupted line of targets. Follow the reports of the unit in danger, then use the next quiet interval to move toward the other approach. Avoid inventing a fixed friendly health allowance: the warning and current objective are the useful information for your run.
The opening battle is followed by a Shadow fighter engagement, then renewed ground support and the final headquarters assault. Treat each transition as a fresh targeting problem. Confirm the new markers before using a scarce weapon; an attack that was useful a moment earlier may now take you away from the required battle.
| Part of the sortie | Your priority | Transition check |
|---|---|---|
| Opening ground battle | Reduce threats to the approaching troops | Recheck the objective when the opening period ends |
| Shadow engagement | Keep an effective air-to-air attack available | Do not lose track of the ground situation |
| Renewed advance | Clear defenders blocking allied routes | Move when a different group needs help |
| Headquarters assault | Attack the marked final defenses | Observe the final orders rather than chasing stragglers |
Best Loadout for This Mission
A balanced aircraft is the practical starting point. Choose an airframe with surface-attack options and enough air capability to handle the interruption. Compare the weapons you can equip now instead of planning around a late unlock. If two aircraft both cover the roles, favor the one whose turning and attack recovery you can manage consistently. Losing an aircraft during a rushed pass costs more progress than a modest difference in weapon convenience.
For ground attacks, look for a special weapon that helps against the formations you can line up safely. For aircraft, keep an option you can employ without spending a long time chasing one opponent. Read the actual weapon description and target compatibility before sortieing. Do not assume that a weapon recommended for one role will lock onto every kind of target in the mission.
Think in terms of ammunition available at the next transition. If you used most of your air weapons before the Shadows arrived, test an opening that relies more on ground equipment and deliberate standard-missile attacks. If surface attacks are the weak point, improve alignment so each pass covers a useful group. Change one part of the loadout at a time to see which resource actually limits your clear.
Walkthrough by Stage
- 1
Support the exposed approach
Start with enemies capable of harming the advancing troops. Establish a clean line through one useful group, complete the attack, and check the allied reports before turning back. Do not remain over a cleared group while another approach comes under pressure.
- 2
Reset for the air battle
When the Shadows become the active problem, recover enough space to maneuver and select your air weapon. Make deliberate attacks rather than firing through poor angles. Keep the ground force in your route planning so the dogfight does not become an excursion far from the battle.
- 3
Open the headquarters approach
After the air threat is handled, return to the defenders holding up the ground force. Select the marked targets requested for the final assault. Confirm each update before moving to another sector, and stop when the mission orders a cease-fire.
Protecting Objectives and Target Priorities
If the mission fails while you still have plenty of ammunition, inspect your target order. Resources remaining at the end do not help a ground unit you left unsupported. On the next attempt, identify the first troop warning and alter the route before that point. This is a more useful correction than simply buying a heavier weapon and repeating the same sequence.
If troops seem stuck, look for the defenders around their current route and read the latest requested target. A stationary allied group is a signal to examine its immediate problem. Avoid assuming that every visible hostile must be cleared before it can move. Attack the relevant defenses, then watch for confirmation before leaving.
If you run out of useful weapons during the fighter battle, count the misses and unproductive pursuits from the previous attempt. You may need a different air weapon, but you may also need a steadier firing angle. If the loadout works against the first few aircraft, preserve that attack method instead of rushing the later engagements. Keep enough room to evade and set up another pass.
Troubleshooting and Replay Planning
Separate three replay goals: a reliable clear, a better rank, and optional collection. Each asks a different question. For a clear, find the first unsupported allied route. For rank improvement, compare attack efficiency and the time spent traveling between useful targets. For collection, check the relevant in-game record and plan the extra action without assuming it is required to capture the headquarters.
Write down the point at which your plan stopped matching the current objective. If it was the fighter transition, reserve a better air option. If it was the final advance, reduce unnecessary travel and return sooner. Keep the same difficulty while comparing attempts. Once the mission is secure, continue to Mission 26 or prepare for the Fatsia strike in Mission 27.
Common questions
Mission 25 FAQ
Is Paint It Blue the name of Mission 25?
Paint It Blue is the operation name associated with Mission 25, The Battle of Rocky Island, Day 2. Use the number and mission title to distinguish it from the first day of the battle.
Why can the ground assault fail while I am fighting aircraft?
Your ground-support responsibility still matters. Review the troop warnings and how far your dogfight carried you from the advance; respond to threats rather than following an aircraft indefinitely.
Should I use only ground-attack weapons?
Keep an air-to-air option ready as well. The sortie includes a Shadow engagement between the opening battle and later headquarters support.
What should I attack when friendly troops stop?
Check the latest objective and the hostile defenses around the stalled route. Remove the relevant blocker and watch for movement or an updated order before changing sectors.
Do optional aces have to be part of my clear route?
Treat collection as a separate replay goal. Build a dependable headquarters-assault route first, then check the in-game records before adding optional detours.
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