Mission 30 Quick Walkthrough: What to Do First
Start by locating the Endurance and intercepting the incoming missile markers. Choose an approach that lets you finish an interception and turn back toward the carrier. Flying toward a presumed underwater launch point creates distance from the object you must defend.
Treat each new launch as a fresh threat. Destroying the source later does not remove weapons already traveling toward the ship. Before making a long attack pass, check whether a missile is closer to the Endurance than you are. If so, solve that interception first.
Objectives and Final Mission Phases
Operation Showdown shifts between defense and attack. Use the current target labels to recognize the transition instead of expecting a single submarine health bar to explain the whole battle.
| Phase | Immediate objective | Decision |
|---|---|---|
| Opening | Defend the Endurance | Intercept anti-ship missiles rather than searching underwater. |
| Guidance contest | Remove hostile UAVs | Keep following instructions as the fleet enters the Rainband. |
| Counterattack | Support the redirected strike | Preserve the airship once D.D. takes it over. |
| Surface battle | Disarm the Triumphant | Attack marked systems, then the underwater launch tube. |
| Final approach | Sink the submarine | Switch from components to the hull during the ram. |
Best Aircraft and Weapon Approach for Mission 30
A practical first-clear setup must handle airborne interceptions and attacks on a large surface target. Choose from aircraft you own with weapons you can aim consistently in both situations. An aircraft selected only for heavy surface damage can make the opening unnecessarily awkward if its special weapon cannot engage incoming airborne threats.
Before launch, check which weapon you will use against missiles and UAVs, which you will reserve for the submarine, and how you will attack while special weapons reload. Keep some ammunition for the closing hull attack. These are loadout choices based on target roles, not a requirement to buy a particular endgame aircraft.
Step-by-Step Final Mission Strategy
In the opening, keep your interception circuit centered on the carrier. Avoid a long pursuit of an unrelated aircraft while anti-ship missiles are active. A short turn back toward the Endurance after each kill is a useful way to keep the next threat within reach.
When guidance UAVs become the objective, cycle through the marked drones and clear the hostile guidance. The battle continues into the Rainband; stay with the fleet and listen before firing at the airship. D.D.’s intervention changes its role, so an earlier hostile appearance is not a reason to keep attacking it.
Once the submarine surfaces, aim at the systems the game marks. Approach with enough room to pull away from the vessel, then check which component remains selected before the next pass. If the target disappears as the vessel dives, reposition for the next valid target rather than emptying ammunition into the water.
Rainband Airship and Guidance Changes
The airship sequence is a change in who controls the strike. D.D. takes over its systems so the guidance can be turned against the submarine. Your flying task is to follow the updated orders and deal with hostile guidance threats, rather than treat the airship as another object to destroy.
If this section seems stalled, read the current objective and check for remaining UAV targets. A quiet moment in the radio conversation is not a cue to invent a new target. Keep the carrier in view on the radar while checking what remains, because the escort responsibility continues around these transitions.
Common Failure Points and Fixes
If the Endurance is hit while you are making a successful submarine pass, your route is too far from the immediate threat. Shorten the next pass and break away sooner to intercept launched missiles. Damage to the boss cannot compensate for losing the carrier.
If all obvious launchers are gone but attacks continue, look for the underwater launch-tube marker. If that target is also destroyed, clear any missiles already in flight. The final ramming phase then asks for direct hull damage: stop searching for another external launcher and commit your remaining weapons to the vessel.
Use a checkpoint retry to learn the phase that actually failed. Check the restored objective and ammunition before repeating your inputs; a retry is most useful when you change the interception angle, target selection, or timing that caused the loss.
Replay Tips Before the Mission 30 FAQ
On a replay, distinguish time spent intercepting real threats from time spent waiting on the operation’s scripted transitions. Improve travel between active targets first. Rushing away from the Endurance merely to keep firing can make the run less reliable.
For the campaign’s preceding boss fight, use Mission 29. The separate Mission 28 S Rank guide concerns an earlier sortie with different priorities. Keep those routes separate from this carrier-defense sequence when planning a replay.
Common questions
Mission 30 FAQ
What is Ace Combat 8 Mission 30 called?
Song of Wings. It is the final numbered campaign mission, following Selene in Mission 29.
Why can I not attack the submarine at the start?
The Triumphant begins underwater. Intercept anti-ship missiles threatening the Endurance until the operation opens the counterattack.
Should I destroy the Rainband airship?
Follow D.D.’s instruction to stop attacking it when he takes over. Its guidance becomes part of the counterattack against the submarine.
Why do missiles continue after the visible launchers are destroyed?
A separate underwater launch tube becomes a target. Attack that marker and intercept missiles already in flight.
What do I attack during the final ramming run?
Attack the submarine’s hull with your remaining weapons. Disarming the vessel is an earlier objective; the final task is to sink it before the collision.
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