Ace Combat 8 Campaign Mission List
The campaign begins with the Prologue, followed by 30 numbered missions in the order shown below. The table lists every mission title and operation name. Full walkthroughs are available here for Missions 16, 26 and 28; the other rows are reference entries, with no separate walkthrough pages.
When using a mission list, match both the number and the displayed title to your mission-selection screen. That avoids opening a similarly described operation from another game or confusing an objective with the name of the sortie. Read the current briefing before applying a route, especially when you return to a mission after a long break.
| Number | Mission title | Operation |
|---|---|---|
| Prologue | Wings of Theve | — |
| 01 | Jokers Wild | Seabird |
| 02 | Nomad | Falling Sparks |
| 03 | Purple Magic Takes Flight | Frostwave |
| 04 | The Fall of the Numbered Fleets | Elder Hand |
| 05 | Retaking of Theve | Long Shot |
| 06 | Attack on the Drinwich Airfield | Redouble |
| 07 | A Lifeline in the Desert | Squeeze |
| 08 | Retaking of Theve II | Gut Shot |
| 09 | The Land Battleship Blockade | Ogre Pitfall |
| 10 | Over the Rainband | Raincoat |
| 11 | Maximum Payload | Gaffed Card |
| 12 | An Island in Darkness | Worker Bee |
| 13 | The People of the Lost Country | Twin Birds |
| 14 | Two on the Run | Homing Pigeon |
| 15 | Wings of Wax | Deal Cards |
| 16 | Singer | Lighthouse Lady |
| 17 | Land Battleship No. 3 | Broncobuster |
| 18 | Moonlight and Shadows | Branching Path |
| 19 | Clearing the Lighthouse | Silver String |
| 20 | Escort Orbiter | Migration Keeper |
| 21 | The Star-Bound Bird | Dawn Rising |
| 22 | Pursuing the HSCA | Patch of Blue |
| 23 | The Destruction of Expo City | Rumbling |
| 24 | The Battle of Rocky Island, Day 1 | Coastal Hammer |
| 25 | The Battle of Rocky Island, Day 2 | Paint it Blue |
| 26 | Crossing Fleets | King Tide |
| 27 | Fatsia, The Ocean Fortress | Rootbreaker |
| 28 | A Thousand Points of Light | Locust Purge |
| 29 | Selene | Lunar Eclipse |
| 30 | Song of Wings | Showdown |
Featured Mission Walkthroughs
Mission 16: an identification problem
If you can fly and shoot but still cannot progress, begin with the visual inspection task. The Mission 16 guide separates recognizing the hostile vessel from attacking it, then explains the shift to the airborne objective. Use it to correct a decision problem before assuming that more damage or a more expensive aircraft is the answer.
Mission 26: a priority problem
A battle with several useful targets can tempt you to chase score while overlooking the objective that needs protection. The Mission 26 guide organizes the sortie around what deserves attention now and how the task changes later. Use it when your opening route works in isolation but the whole operation still breaks down.
Mission 28: a replay consistency problem
A long defense can be cleared without producing the rank you want. The Mission 28 guide helps you separate objective safety, ammunition planning and the final encounter. Use completed results to decide which part to improve rather than treating every lower rank as evidence that the entire loadout is wrong.
How to Prepare for a New Mission
Read the briefing with three questions in mind: what must be completed, what must survive and what could force a change in target priority? Then inspect your aircraft choices. Keep the most important objective in view when choosing weapons instead of selecting a favorite weapon first and hoping the mission will suit it.
Make a short preparation note. Name the dominant target type, identify any restriction displayed by the game and decide how you will handle a secondary threat. You do not need a complicated spreadsheet for a first clear. You need a reason for each major equipment choice and a plan that remains understandable when the objective changes.
Before buying, test whether an owned aircraft can cover the task with another supported weapon. An unnecessary branch can delay the plane you actually want later. If a purchase is needed, connect it to the specific failure you are solving: surface clearance, aerial interception, ammunition pressure or difficult handling.
Choosing the Right Aircraft for Mission Types
Use the mission’s job as the starting point for aircraft selection. Air-heavy operations reward an aerial setup; surface-heavy operations need weapons suited to the targets; mixed sorties require a fallback when the dominant target type changes. The class name is useful, but the actual weapons you can equip determine whether the setup works.
Comfort matters during a first clear. A plane that responds predictably can reduce missed approaches and recovery time even if a different aircraft appears more impressive in a recommendation list. Compare the entire sortie with both setups before concluding that a purchase improved it. Include any restriction shown in the mission menu rather than assuming all aircraft are selectable everywhere.
| Mission need | First check | Second check |
|---|---|---|
| Air interception | Available air weapons | Handling during repeated approaches |
| Surface clearance | Surface weapon fit | Air-to-air fallback |
| Protection objective | Ability to redirect | Time spent away from the ally |
| Mixed operation | Coverage of both jobs | Ammo plan and selection restrictions |
Replay Missions for S Rank and MRP
Define the goal of a replay before you launch. A rank attempt asks how efficiently you can complete the operation under the chosen settings. A farming attempt asks how much currency you bank over the entire repeat loop. These goals can overlap, but one useful result does not prove the other.
For rank improvement, record the displayed time, score and grade after completion. For farming, add the earned MRP and complete elapsed time. Keep failed attempts visible in the farming log. If the next replay is a practice run for one awkward phase, label it as practice in your own notes so you do not compare it with an optimized currency route.
Change one part of the plan between attempts. A new aircraft, new weapons and higher difficulty together can make a result difficult to interpret. A controlled comparison helps you preserve what already works while improving the real weak point.
Sources and Further Reading
Source attribution: Campaign mission titles and operation names were cross-checked against the mission lists published by KeenGamer and The Click.
Common questions
Missions FAQ
Does this hub contain every campaign mission?
It contains focused guides for Missions 16, 26 and 28. The table lists the covered mission titles and links to those walkthroughs.
Which guide should I read first?
Match the mission number on your selection screen. Use Mission 16 for ship recognition, Mission 26 for fleet priorities or Mission 28 for bomber defense and rank planning.
Should I raise difficulty before replaying?
First learn a stable clear on your chosen setting. Compare improvements on the same difficulty before changing several variables.
Where can I find aircraft recommendations?
Open Best Planes for role-based choices and purchase planning. Check the mission restrictions and actual weapons in your own hangar.
Are rank and farming routes identical?
They can overlap, but rank planning and currency efficiency use different measurements. Record the result relevant to your goal.
How do I diagnose a failed sortie?
Identify whether the problem was target selection, objective protection, equipment or execution. Adjust the relevant part of the plan before replacing everything.
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